Lucio Getting Amped Up In PTR Update

In a new PTR update that came out yesterday, Lucio is the next character to be looking at a rebalancing. The Brazilian beat master has started to see a decline in play quite a bit with the rework of Mercy so it is nice to see him getting a Season 4 update as well as I am a big fan of Lucio’s versatility.

Here are the changes being tested out on PC right now:


  • Sonic Amplifier
    • Projectile speed increased from 40 to 50
    • Alternate fire now considers vertical orientation when knocking targets back
  • Crossfade
    • Song’s area-of-effect radius decreased from 30 meters to 10 meters
      • A temporary in-game visual has been added to illustrate this radius (it is only visible to Lúcio and his teammates)
    • Heal Song
      • Healing-per-second has been increased by 50% (also applies to Lúcio’s Amp It Up ability)
  • Sound Barrier
    • Radius decreased from 30 meters to 20 meters
  • Wall Ride
    • Movement speed increased by 30% when wall riding
    • Lúcio now receives a burst of speed when leaping off a wall

Overall this is a great rebalance for Lucio, in my opinion. Now, a lot of people are going to look at the decrease in range of his ultimate and healing/speed auras and think this is the end of Lucio but there is a lot more to like here than to be worried about. Starting with the increase in projectile speed, this is going to make his weapon much more viable as his gun can do up to 64 damage per four round burst. Now that the projectiles will be faster, his accuracy will then go up as people will not be able to dodge them as easily.

Although his healing/speed aura is getting a serious nerf on it’s range, it will not hamper his effectiveness. With the strength of Ana’s healing grenades and rifle, Lucio’s healing output was seeming minuscule in comparison, so his 50% increase in his healing output makes him a great option for healing tanks. As of now Lucio’s healing aura has such a low output that most of the time I am trying to heal a tank, I can’t heal him fast enough before the enemy pushes at my team again (this also has a bit to do with the long cooldown on Amp it Up as well, which was disappointing to see that it didn’t get shortened in the update).

It seems the reason they are doing this smaller range is because, with the addition of Orisa, three tank, dive heavy teams are going to be much more viable and scary. What better way to keep a bunch of tanks healed than with a Lucio with an upgrade to his healing? This is why all of these changes to Lucio are fine with me. Orisa is going to bring attacking teams closer together and hitting harder and it seems as though Blizzard is just feeding into this notion with the rebalancing of Lucio.

What do you guys think of the new direction of Lucio? Do you guys like the tank heavy meta it seems Overwatch is heading? Let us know in the the comments below or on Twitter by tweeting @TheNerdChambers and don’t forget to like us on Facebook and follow us on Instagram!


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