Overwatch 1.8 Patch Notes are Live

Season 4 is so incredibly close for Overwatch. The new season goes live in just three hours (6pm central) and Blizzard has treated us all to the new patch notes for the upcoming update. Unfortunately we will not know who the new character is until the update hits, but until then here are the biggest changes coming in the update:


  • New Hero Option: Nano Boost Sensitivity
    • Allows players to adjust Nano Boost’s targeting sensitivity


  • Configuration: Sentry
    • Reconfiguration time decreased from 1.5 seconds to 1.0 second
    • Bullet spread increased by 50%
    • Bullet spread is always at maximum (it no longer increases as the weapon is fired)
    • Magazine size increased from 200 to 300
    • No longer deals critical damage
  • Configuration: Recon
    • Bullet spread decreased by 25%
    • Magazine size increased from 20 to 25
  • Self-Repair
    • Can now be used while moving
    • Now bound to secondary fire (formerly Ability 2)
    • No longer interrupted by taking damage
    • A new resource meter has been added that depletes while Self-Repair is active and recharges when not in use
  • Configuration: Tank
    • No longer grants bonus armor
  • New Passive Ability: Ironclad
    • Bastion takes 35% less damage while in Configuration: Sentry or Tank


  • Defense Matrix
    • Projectiles (like Roadhog’s Chain Hook or Tracer’s Pulse Bomb) no longer need to travel a minimum distance before they can be blocked


  • Cryo-Freeze
    • Mei can now be targeted by allies while in Cryo-Freeze


  • Resurrect
    • While performing a resurrection, Mercy now becomes temporarily invulnerable along with the allies being revived
  • Caduceus Staff
    • Zenyatta can no longer be targeted when Transcendence is active
  • New Hero Option: Guardian Angel Sensitivity
    • Allows players to adjust Guardian Angel’s targeting sensitivity
  • New Hero Option: Beam Sensitivity
    • Allows players to adjust targeting sensitivity on Mercy’s Caduceus Staff beams


  • Scrap Gun
    • Spread decreased by 20%
  • Chain Hook
    • Targets are now pulled to a location 3.5 meters away, up from 2 meters
    • Cooldown increased from 6 to 8



  • New Hero Option: Hack Sensitivity
    • Allows players to adjust the targeting sensitivity on Sombra’s Hack ability


  • Sentry Turret
    • [CONSOLE] Damage per second increased from 21 to 25.5


  • Rivet Gun
    • Ammo is now loaded earlier in the reload animation
  • Build Turret
    • [CONSOLE] Damage increased from 10 to 12


  • New Hero Option: Grappling Hook Sensitivity
    • Allows players to adjust Grappling Hook’s targeting sensitivity


  • Critical hit volume reduced by 15%


  • New Hero Option: Projected Barrier Sensitivity
    • Allows players to adjust Projected Barrier’s targeting sensitivity


  • New Hero Option: Harmony Orb Sensitivity
    • Allows players to adjust Harmony Orb’s targeting sensitivity
  • New Hero Option: Discord Orb Sensitivity
    • Allows players to adjust Discord Orb’s targeting sensitivity

And finally the biggest point of emphasis…

  • Respawn Delay
    • When attackers outnumber defenders while taking a control point on Assault, Escort and Assault/Escort maps, the defenders’ respawn time will slowly increase until it hits a maximum value or the defense manages to gain the upper hand.

There is a lot to take in with this update. Winston is going to be a more viable option with his critical hit space being reduced by a fairly significant amount. Symmetra and Torbjorn both see significant buffs in damage. If you guys thought Symmetra turrets were annoying before, get ready to rage in Season 4. Torbjorn’s damage buff, however, was necessary because his turrets became pin cushions. The little tweaks, like Mercy’s invulnerability during her ultimate, Mei being able to be targeted by allies while frozen, and D.Va’s Defense Matrix buff against projectiles, are minor things that needed to be adjusted for balance sake.

It will be interesting to see how the adjusting of the sensitivity on auto lock skills will work, it could help make heroes like Zenyatta and Mercy become much more efficient in healing. Finally, the biggest buff coming out to everyone’s favorite turret Bastion. His recon mode gains a lot of efficiency now that he can heal and his bullet spread was significantly reduced. His turret mode does get balanced a bit and some would even argue nerfed now that there are not critical hits in sentry mode. Overall I like the change to Bastion because it makes him a much more versatile option for a composition.

Finally the only overall nerf to a character comes to the big belly bruiser Roadhog. I will say though, I have to agree with the increase in pull distance from Roadhog because his hook was an automatic kill if landed against any hero. The weapon spread decrease does somewhat balance out the change but overall it was a much needed change.


Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

%d bloggers like this: